Wednesday, June 18, 2008

My Flashes Absolutely Hilarious!

Adobe vs. Apple. No Flash for iPhone UI consistent




articulated position of Kontra on issues related to the lack of support for Flash Lite and Flash on the iPhone.

Adobe's interface strategy on the desktop has been to Avoid using native UI controls on the deployed OS in favor of Establishing and leveraging ITS own unique cross-platform UI paradigm That ITS runtime engine can deliver consistently on multiple platforms. Unfortunately

for Adobe though, Apple is in the process of establishing the first mass-market, multi-touch platform with the iPhone and has already migrated it partially to its notebooks. Clearly, Apple (which acquired FingerWorks and its patent portfolio in 2005) has greater ambitions in establishing a broader multi-touch gesture paradigm, likely to cover other devices as well

Sunday, June 15, 2008

External Flashes Great Gadget

Accessibility in Car Design



Una tuta speciale, studiata da Nissan, che aiuta a simulare (e registrare) il comportamento degli utenti della terza età nell'intento di migliorare la accessibilità dei nuovi modelli di auto in progettazione dalla casa giapponese.
E' chiaro l'intento di raccogliere frutti commerciali anche da questa fascia di utenti ma i dati raccolti saranno di aiuto nella ottimizzazione del Car Design nella sua globalità, andando ad impattare anche le altre fasce di età (e, dunque, di clienti potenziali).

Saturday, June 14, 2008

Professional Camcorders On Sale Detailed

Andy Clarke, reading time and web layout


Andy Clarke on Web Layout from Jeffrey Zeldman on Vimeo .

Andy Clarke shows how comic book artists use panel size to indicate how much time a reader is supposed to spend on a particular chunk of content. He argues that web layouts can work the same way. (Later in this talk, he'll show how.)

Andy Clarke: How often do we consider the space and the time that somebody is supposed to spend, or we want somebody to spend, looking at a particular panel. So if we look at something like this, there's a conversation going on at the bottom here. 'Actually, she turned out to be quite sweet. I actually took her out a few times.' 'Seriously?' 'No.' And it carries on. So those panels are smaller because we're supposed to take less time reading them. It's this flow and this rhythm. And this is something that comic books have done for a very, very long time. And it's something that potentially we can bring into the layouts that we make for the web.

Friday, June 13, 2008

Professional Camcorders

Mac OS X Jaguar (10.2) accessibility model. Anno Domini 2002





Documentazione Ufficiale sul Model/Object in Cocoa/Carbon Applications.